JTforME V58 — VALIDATION AND PRESERVATION REPORT Release: Jetta Works High-Detail Rally Date: August 31, 2026 RESULT PASS — the V58 complete-replacement build is structurally valid, preserves the V57 file set, mounts the revised game, loads the source photograph and custom car assets, operates at tested desktop/mobile widths, preserves the carpool-rally progress identity, and packages as a root-flat deployment. 1. PRESERVATION AUDIT V57 ZIP file entries: 1,056 V58 final file entries: 1,065 V57 paths missing from V58: 0 Existing V57 files deliberately modified: 15 New production assets: 5 New V58 release-control files: 4 New production assets: • assets/games/carpooling-to-hell-rally/1999-5-vw-jetta-topdown-v58.svg • assets/games/carpooling-to-hell-rally/1999-5-vw-jetta-topdown-v58.png • assets/games/carpooling-to-hell-rally/1999-5-vw-jetta-topdown-v58.webp • css/carpooling-to-hell-rally-v58.css • js/carpooling-to-hell-rally-v58.js No V57 file was deleted. V57 remains the immediate rollback layer. 2. SOURCE-MATCHED CAR ASSET CHECKS Author-supplied photograph: 960 × 720 JPEG Responsive photograph assets: 480 × 360 and 960 × 720 WebP Custom top-down car: 1,024 × 1,949 PNG and WebP Editable custom-car source: valid SVG XML The game markup and Canvas asset path use the V58 top-down Jetta render. The garage retains the author-supplied photograph beside the matched render at desktop widths. Gameplay uses the customized render at all tested widths. Visible car cues reviewed in the rendered output: • black sedan body • closed roof and sunroof • silver mirror caps • silver multi-spoke wheels • Mk4 front styling • body-kit/low stance • 9855 MD plate cue 3. STATIC VALIDATION JavaScript files syntax-checked with Node: 65 JavaScript syntax errors: 0 CSS files parsed: 89 CSS parser errors: 0 JSON files parsed: 104 JSON parser errors: 0 XML/SVG files parsed: 13 XML/SVG parser errors: 0 Updated HTML pages checked for duplicate IDs: 5 Duplicate IDs found: 0 Updated-page JSON-LD parse errors: 0 Missing local asset references on updated pages: 0 Old data-v57-rally-host mounts on updated pages: 0 V58 rally mounts on source page: 1 V58 rally mounts in arcade: 1 Flat/clean-route byte-identity checks passed for: • carpooling-to-hell-book • public-accountability-arcade • release-center • public-accountability-command-center • site-directory 4. ARCADE INTEGRATION Visible arcade attractions: 23 Unique scored-game identities: 22 carpool-rally identity count: 1 Intentional duplicate identity: dunk-tank, used by two presentations First-completion rally award: 24 tickets Search-index entry count: 372 declared / 372 actual Page-registry entry count: 90 declared / 90 actual Page-registry version: V58 JSON feed first item: V58 Jetta Works rally RSS first item: V58 Jetta Works rally Image sitemap: V58 custom top-down render included 5. RESPONSIVE CHROMIUM GAME TESTS The managed environment blocked direct navigation to local/custom URLs. The shipped V58 CSS, JavaScript, markup, and image assets were therefore exercised in sealed isolated Chromium documents with local asset routing. No production file was altered for the test harness. Tested viewport widths: • 1,440 px desktop • 820 px tablet • 390 px mobile • 320 px narrow mobile Observed Canvas display sizes: • 1,440 viewport: 1,002 × 690 • 820 viewport: 783 × 520 • 390 viewport: 378 × 402 • 320 viewport: 308 × 402 At every tested width: • game mounted successfully • Canvas initialized • source photograph loaded at the responsive size • gameplay car asset loaded • keyboard gameplay started and speed/distance advanced • six touch-control buttons were present • page horizontal overflow: none • game horizontal overflow: none • console warnings/errors: 0 • page errors: 0 • failed local asset requests: 0 Desktop screenshots reviewed: • attract/garage state • night-rain gameplay with headlights • fictional-clown confetti bonus state Mobile screenshots reviewed: • attract state • night-rain running state with the custom Jetta visible 6. INPUT, COLLISION, COMPLETION, AND PROGRESS TESTS Synthetic touch-style pointer input: • gas pointerdown set control state true • pointerup returned control state false • no pointer-capture exception after defensive handling Clown collision routine: • actual collide() path invoked • clown count incremented • flattened state applied • 46 confetti particles generated • non-graphic status message displayed Completion test, first run: • state: finished • completed game IDs: carpool-rally • shared tickets: 24 Completion test, second run: • state: finished • completed game IDs remained unique • shared tickets remained 24 • duplicate ticket award: 0 7. MANIFEST AND ZIP CHECKS The V58 manifest contains one row for every deployed file except the manifest itself, with relative path, byte size, and SHA-256. Final controls performed after this report was written: • manifest path-set comparison • manifest byte-size verification • manifest SHA-256 verification • root-flat ZIP entry comparison • build-to-ZIP byte comparison • ZIP CRC/integrity test The final ZIP SHA-256 is supplied with the downloadable artifact and may be verified independently. 8. PUBLICATION AND SAFETY BOUNDARY The supplied car photograph is the visual source. The game car is an original rendering of that vehicle, not a claim of factory specification. The clown figures are generic fictional cartoons with no likeness to a person. Their collision treatment is non-graphic arcade slapstick. The game does not establish any factual allegation and does not invite real-world harm.